#include "GloomyForest.h"

#include "../Items/Stone.h"
#include "../Items/Knife.h"
#include "../World.h"

#include "../../ConsoleColor.h"
#include "../../Random.h"
#include <iostream>
#include <algorithm>

GloomyForest::GloomyForest() 
	: Room("Gloomy Forest", "Westward, through the pillars of the ancient forest, a large road can be made out. The trees blot out the sky with their overhanging boughs - only a rare sunbeam reaches the forest floor on the brightest of days. Eastward the woods grow even darker.")
{
	//Set up items (Should probably be moved to each room...)
	srand(World::getSingleton()->getCurrentClock());
	if(Random::getSingleton()->rand(100) > 50)
		add(std::make_shared<Stone>());

	add(std::make_shared<Knife>());
}

GloomyForest::~GloomyForest()
{
}
